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LAURA WHISKEYMAN’S "BYTENIGHT" POSTMORTEM
For ByteNight, I wanted to develop an art style that is inspired by mid 2000’s flash games—ones you would find on Newgrounds or itch.io. I wanted to stray from my typical ”Semi-Realism” art style to give the game a specific feel.
Vanessa is an original character for this universe, originally depicted holding a child. She went through many iterations before the final sprite, (including originally being male.)
Testing out a few styles for Vanessa >

First Turret concept



Skeets, our main character, was the easiest to integrate into this style. Skeets was already a pre-developed character, designed by our programmer Nick. So, there weren’t many issues there.
(Entire project managed through Trello)
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